Towapo external services

At Towapo, we don’t just develop our own games — we also offer external services to teams seeking a second opinion or full support across any of our areas of expertise. With over 11 years of experience in the video game industry, and having worked with clients such as Disney, Universal, Genjoy, Room 8 Studios, Scopely, and The Game Kitchen, we provide personalized mentorship, end-to-end production support, and tailored publishing strategies designed to elevate your game to the next level.

Want to know more? Keep reading, or connect with us in real time via chat!

High-Quality

A solid Production and Risk Mitigation Plan is complex to create and manage. Having worked with top-tier clients on challenging projects, we help you focus on the creative and development aspects of making a great game, while we take responsibility for maintaining a clear plan and roadmap. We adapt it to any setbacks to ensure the game is delivered on time, within budget, and at the expected quality.

Focus

The most important thing in video game development is for each person involved to have maximum focus on their responsibilities and to always avoid “wearing multiple hats” whenever possible. This often gives a false sense of initial control that quickly leads to personal and team burnout. The role of the Producer is crucial for a game to succeed, as a good professional will always help the team focus on their area of expertise to give their best in an environment that fosters creativity and safety, without crunch.

Work Style

We work in a personalized way to deeply understand each project and provide support where it’s needed most at every stage—from initial Market Analysis to final Live Ops—covering ideation, prototyping, pre-production, production, and launch.

A Classic Production, without taking on a Product Manager role (usually associated with the Producer in small studios), will never interfere with the definition or prioritization of a game's features. Creative control rests entirely with the team, who decides which features are most important and what is added or removed from the backlog to fit the Production Plan.

In a Production with Product ownership, the Producer, in addition to their classic functions, assumes the role of Product Manager. The Product Manager is responsible for identifying if there is a Product Market Fit for the game, defining at a high level and prioritizing all features, and generating a clear Product Roadmap so the rest of the team understands the direction and can provide their feedback.

Services

1-on-1 Mentorship

Personalized advice for developers and studios at any stage of production.

Production

Complete project management, from planning to launch.

Product Management

Product management, from market research to roadmap management.

Publishing

Strategies and connections to launch your game on major platforms.

Featured Projects

Tormenture

Solved production issues and shipped the game gold version and OST in 3 months.

Pet Story

Full cycle Production of an hybrid puzzle-narrative game which was sold to Scopely, which later on turned the game into a AAA production

Blasphemous mobile

Product Roadmap and Publishing management for Blasphemous game port to iOS and Android devices.

Testimonials

“Hicham is an exceptional producer and a highly esteemed co-worker. He joined our team during a critical phase at the final push of Tormenture’s development, at a time when we faced significant challenges.”

- Luis Gutiérrez (Programmer at Croxel)

“Hicham is a strong Product Owner who knows how to work with the different agile methodologies, perfectly scopes with time and risk management. His unwavering dedication to the product and the team is remarkable, as he demonstrates a fervent desire to see the project succed.”

- Jérôme Boulon (Head of Production at Room 8)

“Hicham is patient, hard-working, and always willing to help out where ever he is needed. His positive attitude and knowledge of production processes were great assets to the team. I would be happy to work with him again in the future.”

- Peter Rossetti (Game Director at Scopely)

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