Game Production & Publishing

Your game deserves to launch.
I'll make sure it does.

Production and publishing for indie studios — without a publisher's money or creative control.

Shipped games with

DisneyUniversalScopely The Game KitchenRoom 8 StudiosGenjoy

How I can help

From a quick production audit to embedded full-cycle work — tailored to where your studio is right now.

Indie Solo / Micro

Quick wins & clarity

For teams of 1–5 people

From €150/hr or €900/day
Fixed-price projects available
  • Production & scope audit
  • Roadmap review & planning
  • Steam page & launch prep
  • PR & press notes
  • 1-on-1 mentorship sessions
Book a call

Growing Studio

Strategic consulting

For studios of 15+ or post-launch

Custom quote per project
  • Product strategy & roadmap
  • LiveOps planning
  • Platform expansion strategy
  • Market analysis & positioning
  • Institutional grants & funding
Get in touch

Publishing without a publisher — what that actually means

No funding taken, no IP ownership, no revenue cut. What I do bring: event presence (Gamescom, Steam Next Fest, Upload VR, FGS), trailer direction & production outsourcing, editorial calendar & community management, press notes & PR, Steam page optimization, platform outreach (Meta, Nintendo, Apple, Google), and grants navigation in Spain and the EU.

How I work

01

Quality without compromise

A solid Production and Risk Mitigation Plan is complex to create and manage. I take that responsibility so your team can stay focused on making a great game — and we adapt to every setback to ensure delivery on time, within budget, and at expected quality.

02

Focus is everything

The most important thing in game development is for everyone to have maximum focus on their own area. Wearing multiple hats gives a false sense of control that quickly leads to burnout. A good producer keeps people in their lane — in a safe, creative environment, without crunch.

03

Your vision, always

I never interfere with the creative direction of your game. In classic production mode, feature decisions stay entirely with your team. In product ownership mode, I define and prioritise at a high level — but always with your buy-in, never against it.

Games I've worked on

Tormenture — Official Launch Trailer
Tormenture — Gamescom 2024 Escalator Pitch

Producer — Crisis Management

Tormenture

Joined during the critical final stretch with the production at risk. Restructured the plan, stabilised the team, and shipped the gold version — including the full original soundtrack — in 3 months. Later pitched the project at the Gamescom 2024 Future Games Show escalator pitch.

PC / Steam Horror Gamescom 2024
Blasphemous — Mobile Announcement Trailer

Head of Publishing & Product Manager

Blasphemous — Mobile

Product roadmap and full publishing management for The Game Kitchen's cult hit port to iOS and Android. From platform negotiations to worldwide launch.

iOS Android The Game Kitchen
Pet Resort — Gameplay

Full Cycle Producer & Product Manager

Pet Resort

Produced from scratch — from concept to launch. Acquired by Scopely, who scaled it into a major AAA production. The biggest commercial exit I've been part of.

Mobile Acquired by Scopely
All on Board! — Launch Trailer

Head of Publishing

All on Board!

In addition to production responsibilities, I wrote the script for the launch trailer and managed the full outsourcing of its professional video production with Neverdark Studios — from brief to final delivery.

PC / Mobile Trailer Direction

Also on my CV

  • Shrek

    Live Ops Producer — Disney / Universal

  • Doggie Dog

    Full Cycle Producer, PM & de facto Game Director

  • Head Soccer Liga

    Programmer — La Liga license

  • Star Wars Puzzle Droids

    Senior Developer — Game Engine

What people say

Hicham is an exceptional producer and a highly esteemed co-worker. He joined our team during a critical phase at the final push of Tormenture's development, at a time when we faced significant challenges.

Luis Gutiérrez

Programmer at Croxel

Hicham is a strong Product Owner who knows how to work with different agile methodologies, perfectly scopes with time and risk management. His unwavering dedication to the product and the team is remarkable, as he demonstrates a fervent desire to see the project succeed.

Jérôme Boulon

Head of Production at Room 8 Studios

Hicham is patient, hard-working, and always willing to help out wherever he is needed. His positive attitude and knowledge of production processes were great assets to the team. I would be happy to work with him again in the future.

Peter Rossetti

Game Director at Scopely

See all recommendations on LinkedIn

11+

years in the industry

7+

shipped games

2

game awards

Built for the ones who care

We started Towapo because we believe small studios can make extraordinary games — they just need the right support at the right moment.

Over the past decade, I've been in the rooms where the hard decisions get made: rescuing productions weeks from collapse, shipping games with Disney and Universal, helping The Game Kitchen bring Blasphemous to mobile, and watching Pet Resort — a game I produced from scratch — get acquired by Scopely and scale into something much bigger than any of us expected.

I'm not a publisher. I won't take your IP or ask for a cut of your revenue. I'm a producer and strategist who genuinely cares about your game making it — because we're building our own games too, and I know exactly how much it matters.

Book a free 30-min call

Meanwhile, at the studio...

We're an indie studio building games that connect with our souls — experiences that linger long after the controller is put down. We can't reveal what we're working on yet, but we promise it's worth the wait.

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